The Lost Tome Quest: Learn Magic
Why this quest matters more than it looks
You cannot use magic in this game until somebody teaches you, and this is the quest that gets you taught. If you intend to cast anything at all, this is effectively mandatory early content.
Finding the jinn
He lives in Magdal Rest, and he is very easy to walk past — one guide author only found him at level eight and admitted they had no idea how they had missed it.
Route: go behind the shop, straight into the tavern, then from there turn right and head toward the well. His home is there.
The naming here is genuinely muddled. Community sources use Theodorus, Theodoris and Seadorus/Siadoras, and one walkthrough uses two of those for what appears to be the same character within a single video. A separate playthrough described “a jinn here by the name of Theodoris. Still an apprentice, but he is able to teach the magical arts.” NerveLabs has published no cast list. We are not going to pick a spelling and present it as canon — the location is consistent and that is what you need.
He will not teach a stranger
His opening explains the errand:
“Maybe if you do something for me, I’ll know I can trust you to not burn down Magdal’s Rest with a fireball. The last person I sold a tome to disappeared to God knows where. Last I know, he was out on the beach shouting about the saint. Get that tome back and I’ll teach you the basics.”
Finding the madman
He is near where the game began:
- Go back to the boat that brought you to the island — your starting point.
- From the boat, turn left and follow the beach.
- Keep going until you see a small tower or obelisk. He is usually near it.
- Equip a weapon first. He is aggressive.
- Take the tome from his body, plus anything else useful.
- His resting place nearby holds extra items including a hat.
The reward
Hand the tome over. He notes it has already been used, then delivers the teaching:
“It’s already been used. What’s this spare of paper then? At least we don’t have to worry about him coming back. I suppose you’re here to learn magic. So, you did. Envision the world as thousands of little threads. I hope you got all that. Here’s a fresh tome, free of charge. Practice outside, will you?”
You can now cast. What to do next:
- How to cast spells — the mechanics
- Magic schools — psionics, channeling and sorcery
- Spell crafting — building your own rather than buying
He has more work for you
The walkthrough notes the next quest from him is considerably more complicated. That is Mentoring Magic, a delivery job that routes you through the Tower itself — and it is also where you buy the Anchor spell, which is the closest thing this game has to fast travel.
A thematic aside
Note what the madman was doing: “out on the beach shouting about the saint.” Everyone on this island came because something called them, and most do not remember the journey. The madman is what happens when that call is answered badly — the same pattern as the cursed figure in Moon in the Man.
Sources
- “The Lost Tome Quest (Theodorus Location)” walkthrough video, published 22 Aug 2026, for route, steps and all quoted dialogue.
- “First Look” gameplay playthrough for the description of the jinn as an apprentice able to teach magic.
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