Laughless Saint Walkthrough: Quest Index
How to use this
The game claims 50+ quests. This index covers the ones we can document with a verified route from start to finish — we would rather list eight quests properly than list fifty as titles with nothing behind them.
Every linked page includes the questgiver, the route, the choices where they exist, and the reward.
A general warning before you start: this game does not hold your hand to objectives. Rumours, dialogue and environmental directions are the navigation system. If an NPC gives you a place name or a suspiciously specific story, that is the marker.
Suggested order
1. Nuisance — get your shack
Questgiver: Peaches, a merchant in Magdal Rest Reward: a key to your own house Easy fight against weak skeletons that drop a full basic outfit. Do this first — you get free armour, a free sword and storage.
2. The Lost Tome — unlock magic
Questgiver: the apprentice jinn in Magdal Rest Reward: magic training plus a free tome Mandatory if you ever want to cast anything. Recover a tome from a madman on the starting beach.
3. Right Where I Found It — the thief’s chain
Questgiver: Ramba, wandering Magdal Rest Reward: Remembrance of Past blessing (+50% pickpocketing by day), sneak training Return three stolen items by pickpocketing them back, then travel east to the Tsaffon ruins. Careful at low level.
4. Dark Water — the talking well
Questgiver: Bog, in the tavern Reward: removes the Dark Water Taint curse Get cursed by a well, then find a Spongestone west of town.
5. Locked Out → Moon in the Man
Questgiver: Hyrum, past the bridges Reward: resolves the Saint’s curse on the intruder A two-part chain. The door needs lockpicking 60, so you go in through the chimney. The second half sends you west for a snail, to Chiani in the market square, and finally to a southern island for a hermit’s journal. The longest chain we have documented.
6. Fisherman’s Friend — best early weapon
Questgiver: Peaches again, after Nuisance Reward: unique knife, 55 damage, +10 swimming Past the Tower to the Blind Grotto beach, then up a tower to a chest.
7. Rust in Peace — best early greatsword
Questgiver: a rusted knight atop a tower far west Reward: two-handed sword, 68 damage +20 arcane, plus armour training Fetch serpent oil from the dripping barrel at the shipwreck.
8. Mentoring Magic — into the Tower
Questgiver: the jinn, after The Lost Tome Reward: corrupting spell knowledge (if you lie) or loot (if you are honest) The big one. The route runs through the Tower itself. Buy the Anchor spell before you go.
Quests we know exist but have not documented
Being explicit about the gaps rather than padding the list:
- Peter the skeleton’s egg quest — picked up inside the Tower on the Mentoring Magic route. We have the questgiver and the ask, not a verified solution.
- The bridge past the Blind Grotto — not a quest as such, but a confirmed unreachable area gated behind acrobatics, with something on the far side.
If you have completed either with a route you can describe, the developers’ Discord is the best place to compare notes; we will document them once we can verify a route.
Before you go deeper
Two mechanics that change how the whole game reads, and both are worth understanding before you commit to a long chain:
- The Amphitheater — failure fills seats too. Reloading to force a clean outcome is fighting the design.
- Skills — everything improves by use, so the “wrong” route is often still progress.
Sources
Each linked quest page carries its own source list. Quest routes come from walkthrough videos published between 19 and 23 August 2026; systems context comes from NerveLabs official announcements and the Steam store page for app 3849000.
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